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COMFORT XR

VR FOR PAIN DISTRACTION

Comfort XR is a simple and effective solution designed to reduce anxiety and distract children during needle procedures and other medical treatments.

BOOK A DEMONSTATION

A less frightening experience for children and a smoother process for parents and clinicians

WHAT IS COMFORT XR?

01

Active distraction

Comfort XR captures the child’s attention through an interactive VR game, helping to shift focus away from fear, discomfort and the medical procedure.

02

Adapted to treatment

The experiences are designed for different age groups and can be used during both seated and lying procedures. Selected experiences require no controller, while others leave one arm available for treatment.

03

Developed with healthcare experts

Comfort XR has been developed in collaboration with specialists in pediatric pain management and tested in real clinical environments.

CLINICALLY VALIDATED


Comfort XR started back in 2017 as part of a research project about utilizing VR as pain distraction for children. The research project was led by Dr. Søren Walther-Larsen from The Knowledge Center for children’s pain at Rigshospitalet. In collaboration with the talented doctors and nurses from the center, our the first game, Seagull Splash, was developed to be part of a clinical trial. The clinical trial ran with 64 children and results concluded, that VR is an excellent form of distraction on par with other great methods of distraction. A further advantage is, that VR shows higher satisfaction scores when used during needle procedures.

Four experiences for different situations

FREDDY THE FROG

Enter Freddy’s magical cave, collect soap bubbles with a wand and turn them into fairy dust. Playful animals and musical creatures gradually appear, creating a colourful orchestra inside the cave.

Age: From 4 years
Position: Seated
Controls: One controller, leaving the opposite arm accessible

Cloudbusters

Relax on a peaceful beach and watch the clouds transform into friendly animals and imaginative shapes. This gentle experience is designed to capture the child’s attention while creating a calm and engaging environment.

Age: From 4 years
Position: Lying or partially seated
Controls: No controller required, leaving both arms accessible

Seagull Splash

Mischievous seagulls are trying to steal freshly caught fish from the dock. Armed with a slingshot and water balloons, the child must protect the bucket and keep the hungry birds away.

Age: From 6 years
Position: Seated
Controls: One controller, leaving the opposite arm accessible

SPACE GAME

Become the captain of a spaceship and defend it against approaching aliens. Using a laser gun, the child must protect the ship, collect points and achieve the highest score before time runs out.

Age: From 12 years
Position: Lying or partially seated
Controls: One controller, leaving the opposite arm accessible

Immersive Virtual Reality for Pediatric Procedural Pain: A Randomized Clinical Trial

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Pain management in children often is inadequate, and the single most common painful procedure in children who are hospitalized is needle procedures. Virtual reality (VR) is a promising and engaging intervention that may help to decrease anxiety and pain in children undergoing painful procedures. Our aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction.

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A randomized controlled trial on Virtual Reality distraction during venous cannulation in young children

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Pain management in children is often inadequate, and the single most common painful procedure in children who are hospitalized is needle procedures. Virtual reality (VR) has been shown to decrease anxiety and pain in children undergoing painful procedures primarily in children from the age of 7 years. Our aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction in 4–7 years old children during venous cannulation.

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Effect of virtual reality on pain and stress in children during Kirschner-wire removal after fracture treatment: a randomized clinical trial

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Removal of Kirschner wires (K-wires) after fracture treatment in the upper limb is unpleasant for children. The aim of this study was to evaluate whether virtual reality (VR) distraction could improve pain and the overall experience for children.

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